UI Art showreel with personal work - 2024
Music: Space Range by Moire
2025 - Current: At the moment I work as a Principal Game artist at Sing King, helping gamify the karaoke experience for the biggest Karaoke YouTube Channel.
I created art pillars and rebuilt the visual language and branding of the game. I create high fidelity mock-ups and animated pre-visuals, feature prototypes, UI assets and character illustrations and implement fully animated screens. I also assist with in-game shaders, pitches and YouTube marketing visuals and design of the company website.
2023 - 2025: I started as a UI Artist for Natural Motion (Zynga), working on an unannounced game.
I created polished UI iconography, art and branding, produced mock-ups and animated pre-visuals. I implemented animated, cross-platform screens in Unity. Collaborated with Licensing team creating visuals adhering to brand guidelines.
Promoted from Mid level UI Artist to Senior UI Artist within 8 months.
2021-2022: I worked as a UI Artist at nDreams Orbital, working on an unannounced VR game.
I created UX flows, wireframes and polished 2D and 3D UI art for screen and in-world tactile interaction systems. I conducted comfort tests and created high quality assets optimised for VR use. I created iconography and illustrations for use in game and for pitches. I produced animated demonstrations of VR UI interactions, documented the game’s UI style guide and created UI widgets in UMG in Unreal Engine 4 and 5.
Promoted from Junior UI Artist to UI Artist within 6 months.
2021: I've started my UX/UI journey at Teesside University's UI/UX Design for Games Skills Bootcamp